Features

The following are features as taken from the official Habitat Kickstarter.


 * Any Object, Debris and Junk can be used to craft your Habitat: Attach objects together in any order, out to any size. Build tiny invaders or huge platforms. Jettison whole chunks and re-combine with others to create new orbital stations; as many as you want, whenever you want.
 * Don’t think it can fly? Attach a Rocket to it! Fly your creations big or small by attaching rockets and letting physics do the work. Massive stations can be expertly flown to their destinations or turned into whirling kill-vehicles, all with rocket physics.
 * Salvage wreckage to your gain: Fight enemy habitats with your creations, crack them apart, and harvest their junk pieces to add on to your own habitats.
 * Everything is upgradable: Mine asteroid resources and research a full tech tree to upgrade your habitats with stronger materials, beefier rockets and special powers.

Habitat’s game modes will include: Sandbox mode: A persistent world for building and creating, populated by a procedural engine to give you new fields of junk to explore each time you start a new game. Campaign mode: A narratively-driven experience that will have you taking on exploration, building, and fighting in a race to save humanity from a nano-machine army consuming Earth.